"A monumental contribution by one of the game industry's top sound directors. Bridgett has provided a thoroughly readable and useful exploration of technical and theoretical aspects of sound in games for novices, experts, and academics alike. Highly recommended!"
- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo
"…after reading this book I can say that this is a must-have for anyone interested in audio for video games. Rob reveals inspiring theories and useful practical information that will help you to take your productions to the next level."
- Miguel Isaza, Designingsound.org
"…Bridgett’s book presents a unique perspective, informed by both academic study and practical application, on what the world of game audio can learn from nearly a century of processes and creativity in narrative cinema… For anyone interested in where audio for ‘cinematic’ games has come from, and where it's going, this book is an essential part of your library."
- Richard Stevens, Senior Lecturer and Teacher Fellow Leeds Metropolitan University, Chair IASIG Game Audio Education Working Group
"…nobody writes and evangelizes with as much regularity, passion, insight and consistent relevance, on topics which really matter to practitioners, students and admirers of interactive audio. Unlike existing books which tend to focus on the history, technology and established processes of the medium, Bridgett discusses and explores its limitations, exciting possibilities and future... this collection of essays, articles and soap-box pieces is required reading. With new and unpublished articles expanding upon an already impressive and valuable back-catalogue of work, I highly recommend Shadows of Film Sound."
- Kenneth Young, Audio Director, Media Molecule
"Rob has provided a detailed analysis of two industries that have been sharing an awkward dance for the last decade. In this book he offers a perspective that enables them to waltz in perfect synchronization, through the steps of process as well as creativity."
- Alexander Brandon, Audio Director and Author of 'Audio for Games: Planning, Process & Production'